Mobile-first design, not desktop shrunk down
Layouts designed at the smallest breakpoint first, so the constrained case is the considered one.
What you get
- Mobile-first responsive layouts
- Touch-target and gesture review
- Performance budget per screen
- Breakpoint specification
What changes
- The phone layout stops being the broken one
- Tap targets clear 44×44px without a second pass
- Content priority is decided once, then widened
When teams call us
- Most traffic on mobile but the design drawn for desktop
- A table or dashboard that collapses badly under 768px
- An Indian consumer product where phone is the only device
Process
How the work runs
The same four phases whichever engagement model you pick, each ending in something you can read.
Discovery
A short paid engagement that turns the ambition into a scope somebody can build and estimate.
- Written scope
- Estimate with assumptions
- Risk register
Design & architecture
Interface and data model settled before the first feature, because both are expensive to change afterwards.
- Prototype
- Data model
- Decisions recorded
Build
Two-week iterations against a board you can see, with a deployed environment from week one rather than week twelve.
- Fortnightly demo
- Staging from week one
- Your repository
Launch & handover
Release, monitoring, and documentation good enough that your own team can take it from here.
- Runbooks
- Alerts configured
- Handover sessions
Not sure which service your project needs?
Most useful projects cross two or three of them. Describe the outcome and we will map it.